Updated Fortresses

On our project, fortress capture mechanics have been reworked.

A fortress is now owned by a player, not a clan. Fortress bonuses go only to the player who capped it. All fortress bonuses have been changed (check the map, or see the list below). Clanmates of the fortress owner can still use fortress features (dungeon, merchants, etc.), except teleport scrolls and respawn in the fortress.

  • Any char with Noble status or higher can start a fortress siege if they’re not in the same clan as the owner, by paying 1kkk Adena to the Suspicious Merchant walking around the fortress;
  • The fortress owner and their clanmates can’t use resurrection skills in the fortress siege zone if the Support Barracks are destroyed;
  • Everyone else can’t use resurrection skills in the fortress siege zone if the Support Barracks are NOT destroyed;
  • Password pickup for Machine Barracks now works for all classes the same way as for crafters;
  • Any char can capture the fortress (no matter who started the siege), as long as they’re not in the same clan as the owner;
  • To capture a fortress you need to break all barracks and kill the NPCs near the flagpole, then use the Seize Fortress skill (given to all chars who completed the Noble quest).
 
 Fortress name Capture bonus Territory
 Shanty Fortress M. Atk +7%, P. Atk +5%, M./P. Def +5%, Max HP/MP +10% Gludio Territory
 Southern Fortress Casting Spd +10%, M. Atk +15%, Max MP +30%, Magical Skill Reuse -5% Gludio Territory
 Hive Fortress Poison/Bleed chance +30%, Poison/Bleed damage +30% Dion Territory
 Valley Fortress P. Atk/Crit. Damage +10%, converts 4% of dealt physical damage into HP Giran Territory
 Ivory Fortress M. Atk +15%, Magical Skill Range +15% Oren Territory
 Narsell Fortress PvE damage +15%, Drop/Spoil amount +15%Aden Territory
 Bayou Fortress Max HP/CP +25%, PvP Defense +5% Aden Territory
 White Sands Fortress Physical Skill Power +10%, Crit chance for skills that don’t require a dagger +20% Innadril Territory
 Borderland Fortress Bow Defense +20%, Crossbow Defense +30% Goddard Territory
 Swampland Fortress Debuff land chance +25% Rune Territory
 Archaic Fortress P. Def +10%, Max HP +20%, chance to receive a physical critical hit -10% Schuttgart Territory
 Floran Fortress PvP damage dealt +15%, PvP damage taken +20% Dion Territory
 Cloud Mountain Fortress Max HP/CP +10%, when using a spear Stun chance/Physical Skill Power +30% Oren Territory
 Tanor Fortress Max CP +20%, M. Def +8%, Magical Crit receive chance -8% Dion Territory
 Turtle Fortress Shield Defense +17%, Block chance +30%, Perfect Shield Defense chance +1% Oren Territory
 Antharas’ Fortress M. Atk +15%, Magical Crit Damage +10%, Max MP +30% Oren Territory
 Western Fortress PvE damage +15%, Drop/Spoil amount +15% Oren Territory
 Hunter’s Fortress P. Atk +10%, Accuracy +4, bow range +100, Physical Skill Damage +15%, Physical Skill Crit chance +20% Aden Territory
 Aaru Fortress Physical Crit Damage +150, Evasion +4, Speed +1, Physical Skill Reuse -10% Innadril Territory
 Demon Fortress M. Atk +15%, converts 10% of dealt magical damage into HP Goddard Territory
 Monastery Fortress M. Atk +15%, Max HP +10%, Max MP +20%, Healing Power +360 Rune Territory