Talismans in L2. Full guide with exact stats

Talismans are game content that, when equipped, raise char stats, give resist to debuffs, or remove them. There are active ones (skills) and passive ones (work as soon as you put them on). You can’t sell them or transfer them between chars.

Table of contents


How to use talismans

Talismans in L2

You need a special item — a bracelet. Its type decides how many talismans the char can use at once. Open inventory and you’ll see the slot. After you equip the bracelet, you can use talismans.

Iron Bracelet — 1 slot.

Bronze Bracelet — 2 slots.

Steel Bracelet — 3 slots.

Mithril Bracelet — 4 slots.

Bracelets are bought in a castle or fortress from Supply Captain for Knight’s Epaulettes.


Where to get talismans

In Rune
In Aden

1 Accessory traders in Rune and Aden sell several low-efficiency talismans for Adena.

2 In a castle or fortress from Supply Captain for 10 Knight’s Epaulettes. Here talismans are random — 10 epaulettes per roll.

3 From Territory Manager in any town, for Territory Badges, unique talismans:

  • Blue Talisman – Buff Cancel — cancels buffs on nearby enemies.
  •  Blue Talisman – Buff Steal — steals one buff from the enemy.

4 Some talismans can be bought from the Reputation Manager in Rune and Aden for 500 Fame.


Exact talisman effects with numbers

Yellow

These are passive. They work as soon as you put them in the bracelet.

 Name Effect Where to get
 Yellow Talisman of Speed
 (Yellow Talisman of Speed)
 +3 Speed Accessory traders
 Yellow Talisman of Speed
 (Yellow Talisman of Speed)
 +5 Speed Castle or fortress
 Yellow Talisman of Accuracy
 (Yellow Talisman of Accuracy)
 +2 Accuracy Castle or fortress
 Yellow Talisman of Evasion
 (Yellow Talisman of Evasion)
 +1 Evasion Accessory traders
 Yellow Talisman of Evasion
 (Yellow Talisman of Evasion)
 +2 Evasion Castle or fortress
 Yellow Talisman – HP Recovery Rate
 (Yellow Talisman – HP Recovery Rate)
 +1% HP regen Accessory traders
 Yellow Talisman – HP Recovery Rate
 (Yellow Talisman – HP Recovery Rate)
 +3% HP regen Castle or fortress
 Yellow Talisman – CP Recovery Rate
 (Yellow Talisman – CP Recovery Rate)
 +1% CP regen Accessory traders
 Yellow Talisman – CP Recovery Rate
 (Yellow Talisman – CP Recovery Rate)
 +3% CP regen Castle or fortress
 Yellow Talisman – MP Recovery Rate
 (Yellow Talisman – MP Recovery Rate)
 +1% MP regen Accessory traders
 Yellow Talisman – MP Recovery Rate
 (Yellow Talisman – MP Recovery Rate)
 +3% MP regen Castle or fortress
 Yellow Talisman – Defense Power
 (Yellow Talisman – Defense Power)
 +18.3 P.Def Accessory traders
 Yellow Talisman of Defense
 (Yellow Talisman of Defense)
 +32.8 P.Def Castle or fortress
 Yellow Talisman – P. Atk
 (Yellow Talisman – P. Atk)
 +20.8 P.Atk Castle or fortress
 Yellow Talisman of Violent Haste
 (Yellow Talisman of Violent Haste)
 +10 Atk. Spd Castle or fortress
 Yellow Talisman of Critical Power
 (Yellow Talisman of Critical Power)
 +30 Crit. Power Castle or fortress
 Yellow Talisman of Critical Reduction
 (Yellow Talisman of Critical Reduction)
  -100 dmg from Crit. Atk on you. Castle or fortress
 Yellow Talisman of Critical Dodging
 (Yellow Talisman of Critical Dodging)
 -3% Crit. Rate vs you. Castle or fortress
 Yellow Talisman of Arcane Defense
 (Yellow Talisman of Arcane Defense)
  +27 M.Def Castle or fortress
 Yellow Talisman – Magic Power
 (Yellow Talisman – Magic Power)
 +11.7 M.Atk Accessory traders
 Yellow Talisman of Arcane Power
 (Yellow Talisman of Arcane Power)
 +24.3 M.Atk Castle or fortress
 Yellow Talisman of Arcane Haste
 (Yellow Talisman of Arcane Haste)
 +8 Casting Spd Castle or fortress
 Yellow Talisman – Healing Power
 (Yellow Talisman – Healing Power)
 +8 heal power on your char Accessory traders
 Yellow Talisman of Healing
 (Yellow Talisman of Healing)
 +40 heal power on your char Castle or fortress

Red

These give an active skill that appears when equipped. Get them in a castle or fortress from Supply Captain for 10 Knight’s Epaulettes.  Some are also at the Reputation Manager in Rune and Aden for 500 Fame.

 Name Effect Skill cooldown
 Red Talisman – HP/CP Recovery
(Red Talisman – HP/CP Recovery)
 Restores 100 HP and 100 CP  300 seconds
 Red Talisman of Recovery
(Red Talisman – of Recovery)
 Restores 200 HP and 200 CP  300 seconds
Red Talisman – Life Force
(Red Talisman – Life Force)
 Restores char HP and CP to 100% 1800 seconds
 Red Talisman – Territory Guard
(Red Talisman – Territory Guard)
 Increases CP by 1500 and restores the same amount. Buff duration 120 seconds.  300 seconds
 Red Talisman – Territory Guardian
(Red Talisman – Territory Guardian)
 Increases CP by 800 and restores the same amount. Buff duration 120 seconds.  360 seconds
 Red Talisman – CP Recovery
(Red Talisman – CP Recovery)
  +30% CP regen. Buff duration 120 seconds.  360 seconds
 Red Talisman – MP Recovery
(Red Talisman – MP Recovery)
 +10% MP regen. Buff duration 120 seconds.  360 seconds
 Red Talisman – Max CP
(Red Talisman – Max CP)
 Increases CP by 30% and restores the same amount. Buff duration 120 seconds.  360 seconds
 Red Talisman – Maximum Clarity
(Red Talisman – Maximum Clarity)
 Reduces MP cost of all skills by 100%. Buff duration 90 seconds.  900 seconds
 Red Talisman – Clarity
(Red Talisman – Clarity)
 Reduces MP cost of all skills by 10%. Buff duration 90 seconds.  900 seconds

 

Blue

These give an active skill you can use when equipped. Get them in a castle or fortress for 10 Knight’s Epaulettes. Also from Territory Manager for badges.

 Name  Effect  Skill cooldown
 Blue Talisman – Divine Protection
(Blue Talisman – Divine Protection)
 +3600 P.Def
and +2700 M.Def for 10 seconds
  900 seconds
 Blue Talisman – Attack Power
(Blue Talisman – Attack Power)
 +9.4 P.Atk for 120 seconds  360 seconds
 Blue Talisman – Power
(Blue Talisman – Power)
 +63 P.Atk for 120 seconds  360 seconds
 Blue Talisman – Evasion
(Blue Talisman – Evasion)
 +2 Evasion.
-5% Crit. Rate vs you for 120 seconds
  360 seconds
 Blue Talisman – Defense
(Blue Talisman – Defense)
 +30 shield block chance for 120 seconds  360 seconds
 Blue Talisman – Shield Protection
(Blue Talisman – Shield Protection)
 +220 Shield Def for 120 seconds  360 seconds
 Blue Talisman – Shield Defense
(Blue Talisman – Shield Defense)
 +63 Shield Def for 120 seconds 360 seconds
 Blue Talisman – Berserker
(Blue Talisman – Shield Defense)
 +8.7 P.Atk, +4 Atk. Spd, +10.1 M.Atk, +3 Casting Spd
+3 Speed, -13.6 P.Def, -11 M.Def, -1 Evasion for 120 seconds
  360 seconds
 Blue Talisman – Explosion
(Blue Talisman – Explosion)
 +20% P.Atk
+10% Atk. Spd for 10 seconds
  600 seconds
 Blue Talisman – Magic Explosion
(Blue Talisman  – Magic Explosion)
 +4 Magic Crit chance
+55% M.Atk for 10 seconds
  600 seconds
 Blue Talisman – Wild Magic
(Blue Talisman – Wild Magic)
 +2 Magic Crit chance for 120 seconds  360 seconds
 Blue Talisman of Healing
(Blue Talisman of Healing)
  Increases heal power by 100 for 120 seconds  300 seconds
 Blue Talisman Magic Defense
(Blue Talisman Magic Defense)
 Increases M.Def by 100 for 120 seconds  300 seconds
 Blue Talisman of Reflection
(Blue Talisman of Reflection)
 Reflects 10% melee dmg back to the enemy for 120 seconds.  360 seconds
 Blue Talisman Self-Destruction
(Blue Talisman Self-Destruction)
 Deals magic dmg to nearby enemies with power 200. Skill radius 200. Char HP cost 800. No cooldown

White

These give resist to elements, mental attacks, sleep, paralyze, etc. Can be active or passive. Buy for 10 Knight’s Epaulettes in a fortress or castle.

  Name  Effect Skill cooldown
  White Talisman of Attention
(White Talisman of Attention)
 +10 Sleep resist  Passive
  White Talisman of Bandages
(White Talisman of Bandages)
 +10 Bleed resist  Passive
  White Talisman of Freedom
(White Talisman of Freedom)
 +10 Hold resist  Passive
  White Talisman of Grounding
(White Talisman of Grounding)
 +10 Stun resist  Passive
White Talisman of Bravery
(White Talisman of Bravery)
 +10 Mental attack resist  Passive
White Talisman of Protection
(White Talisman of Protection)
  +10 Buff-cancel resist  Passive 
 White Talisman of Motion
(White Talisman of Motion)
 +10 Paralyze resist  Passive 
 White Talisman of All Resistance
(White Talisman of All Resistance)
  +50 resist to all attributes for 10 seconds  360 seconds
White Talisman of Fire
(White Talisman of Fire)
 +50 resist to all attributes for 10 seconds  360 seconds
White Talisman of Water
(White Talisman of Water)
 +50 resist to all attributes for 10 seconds  360 seconds
White Talisman of Storm
(White Talisman of Storm)
 +50 resist to all attributes for 10 seconds  360 seconds
White Talisman of Earth
(White Talisman of Earth)
 +50 resist to all attributes for 10 seconds  360 seconds
White Talisman of Darkness
(White Talisman of Darkness)
 +50 resist to all attributes for 10 seconds  360 seconds
White Talisman of Light
(White Talisman of Light)
 +50 resist to all attributes for 10 seconds  360 seconds

 

Black

Active talismans that remove some debuffs and mental attacks. After you put one in a bracelet slot, the skill appears in active skills and is ready in 30 seconds. Buy for 10 Knight’s Epaulettes in a fortress or castle.

 Name Effect  Cooldown
 Black Talisman of Physical Freedom
(Black Talisman of Physical Freedom)
 Cancels physical hold up to lvl 9 (arrest)  360 seconds
Black Talisman of Arcane Freedom
(Black Talisman of Arcane Freedom)
 Cancels magical hold up to lvl 9 (root)  360 seconds
Black Talisman of Escape
(Black Talisman of Escape)
 Cancels any hold up to lvl 3  360 seconds
Black Talisman of Rescue
(Black Talisman of Rescue)
 Cancels physical skill mute up to lvl 9 (Silence)  360 seconds
Black Talisman of Magical Freedom
(Black Talisman of Physical Freedom)
 Cancels magical skill mute up to lvl 9  360 seconds
Black Talisman of Mending
(Black Talisman of Mending)
 Cures bleed up to lvl 9  360 seconds
Black Talisman of Free Speech
(Black Talisman oof Free Speech)
 Cancels mute on magic and physical skills up to lvl 9  360 seconds

 

Orange

 These craft HP / MP / CP restore elixirs. There are only three:

  • Orange Talisman of Hot Springs Recovery — creates 1 CP recovery potion,
  • Orange Talisman of Elixir of Life — creates 1   Elixir of Life (A-Grade),
  • Orange Talisman of Elixir of Mental Strength — creates 1 Elixir of Mental Strength (A-Grade).

Get them in a castle or fortress for 10 Knight’s Epaulettes.


What you need to know when using them

1 Every talisman has its own mana pool, 60 by default. It drains in a few ways:

  • Unequip/equip — 1 each time.
  • While equipped it slowly burns mana, so take them off if you’re not using them.
  • Using the active skill costs a set amount — different for each talisman.

When talisman mana hits 0, you can’t use it anymore.

2 Active talisman skills are ready only 30 seconds after you equip them. If you’re flying to oly and the talisman isn’t ready, put it on before you TP to the arena and the skill will already be off cooldown.

3 All talisman skills have their own cooldown. Some, like Red Talisman – Life Force, are very long.

4 Effects from two or more identical talismans don’t stack. Exception: yellow talismans with the same effect, one from the shop and one from fortress/castle, can be used together — e.g. Yellow Talisman of Speed.

5 Active skills need some MP on the char, about 40. If you don’t have it, you can’t use the skill.


Video guide


Talisman specifics on la2world

Talisman effects on the server match the official build. Extra:

  • Command .talismans stacks identical talismans into one with a bigger mana pool . Saves inventory space and time hunting the ones you need.
  • Unique bracelet Bracelet of Wisdom. 6 talisman slots, max HP/MP/CP +150. Buy from Olympiad Manager for 200 Medal of Glory.
  • Unique bracelet Bracelet of Revenge. 6 talisman slots, max HP/MP/CP +200. Chance to lower Crit. Atk of the target that hits you. Buy on Crystal Island.